Project ZipZap
Project ZipZap is an isometric fast-paced movement-based combat game set in a robotic dystopia city. The project was made by a group of 11 developers over 7 months and was shortlisted for the TIGA's "Creative Assembly: Best Game" 2024 award. The game features five different levels and a boss fight. Players are able to use dash abilities to dodge attacks and deal damage to enemies. There are 3 dashes, each with their own unique abilities and an ultimate, that synergide with each other.
I was a project and programming lead in the project, implementing an AGILE development strategy, with weekly playtests (internal and external) to ensure the deliverable continued to meet expectations. Project ZipZap has been extensively tested, and runs on PC, Playstation 5, and Steam Deck platforms.
Contributions:
- Lead Developer & Producer
- Project Manager
- Systems:
- Scene Manager System
- Scene Transition System
- Bullet System Refactor
- Audio
- Optimisation, Refactoring, Bug Fixing
- PS5 Port
- Steam Release