Unity - Medieval
Corridor Level
The Medieval Corridor Level bridged my design learning from Maya into Unity, creating a level slice out of the project completed. The goal of this project was to present a playable level featuring elements you would expect from a game demo. This game taught much into the features of Unity, how to prototype, programming within Unity’s libraries and how to make an engaging playable demo.
Features:
- Player Movement:
								- Forward, Backward, Walk Left, Walk Right
- Crouch
- Pick Up/Drop Item
 
- Camera System:
								- Automated Camera System
- Intro/Outro Panning Shot
 
- Particle System:
								- Glowing Sparks Emitter
- Torch Flame
 
- Interactive Elements:
								- Event Based Animations
- Puzzle Objective
 









