SFML - Whack-A-Mole
Whack-A-Mole was my introduction to using the SFML library in C++; with this project there was a lot of learning into game states and game code structuring. My knowledge of the SFML library and C++ improved with this project, with a particular focus on getting accustomed to the libraries features along with presenting a playable game to illustrate this.
Features:
- Physics:
- Bouncing
- RNG Bird Spawning
- Scoring System
- Mouse Controls