Hack N' Hex
In Hack N’ Hex, players take on the role of hackers trying to obtain data. Each player competes against one another to complete a number of job cards. A player wins by completing a set number of job cards. Players complete job cards by collecting the ‘Data’ resource specified on the card.
Research was conducted over the cybersecurity theme of the game, and on gameplay types that would best accommodate the theme. H.J.R Murray’s gameplay types of 'War' and ’Mancala' were compared for our gameplay style. Ultimately, 'War' was chosen as the player emotions of competition, resource management, and constant progression better encompassed the desired outcome. Separate game boards were established to improve player feel, and a thematic rulebook was created to aid player understanding of the game. Multiple play-testing sessions were organised to assess gameplay mechanics, appearance, rulebook usage, and to provide insight on the board games direction. This project gave me greater understanding of iterative processes, and methods of creating engaging game mechanics.
Contributions:
- Research Lead
- Rulebook Lead
- Play-testing Note-taker
- Gameplay Mechanics